На конкурсной основе до 03.10 (пятницы) требуется набросок дизайна лого для будущей передачи, можно сперва от руки, но весьма качествееных. Выбранный клиентом вариант-победитель потребуется отработать в векторе. Название "LATVIJAS JAUNIE TALANTI" (Латвийские молодые таланты). ...
Nuke composer / 3D artist
Practical skills:
I enjoy working both alone and as a part of a team. Used to organize my projects in clean and efficient manner. Have experience in fast technical troubleshooting both in my own shots, and also junior compositing artist's who needs some help. Deep understanding of 3D package, based on it's regular usage in past allows me to fully understand a postproduction pipeline or to design visual effects together with director and/or 3D VFX team. Have got understanding of composition, depth, light and colour. Able to work under tight deadlines and pressure.
Software skills:
The Foundry NukeX
- 3D/2D photo-real compositing; 3D, 2D and planar tracking; camera projections; footage stabilizing
- Footage clean-up (clean plates, unwanted object removal, rig removal), keying (keylight, primatte), rotopainting.
- Utilization of multi-pass renders, Z-buffers etc.
- Colour spaces. Colour correction using multimatte channels, masks or both.
- Lens distortions, realistic lens flare generation, chromatic aberrations and other optical effects.
- Time warping, image warping and other transformations.
- Animation, particles and expressions.
- Custom purpose image sequence generation using Sapphire and other filters/generators for VFX production.
- Nuke's third party plug-ins usage: Sapphire, Monsters, furnace, tinderbox
Imagineer systems Mokey
- Planar tracking/object removal
- Data transfer to NukeX
Autodesk 3D Studio MAX
- Modelling: polygonal and spline modelling.
- Animation: facial expressions, bones, Character Studio, keyframes, dope sheet, curve editor, constraints.
- Texturing: material editor (photo-realistic shaders in VRAY), UVW unwrapping.
- Lighting: realistic lighting setup.
- Rendering: multi-pass rendering.
- Simulations: rigid, cloth, soft bodies, etc.
- Particles: particle flow, emitters, space warps etc.
Autodesk Mudbox
- Adding details to low-poly models
- Texturing
- Output to 3D package
Adobe Photoshop CS5
- Image processing, layers, masks, colour corrections, filters.
- Clean-up / texture painting
- PSD to NukeX channels workflow
Other experience: Autodesk combustion, Adobe After Effects, PF track, Realflow, Adobe Premiere/Sony Vegas.
OS experience: Windows/Linux Ubuntu
Hardware expirience:
Wacom Intuos/Bamboo tablets
Dual monitor workflow
Languages:
Russian – native
English – speaking/writing
Latvian – speaking
- $250Логотипы и Знаки30 заявокЗакрыт17 лет назад
- $75
Необходимо смоделировать барельеф по приложенному ниже наброску. Требования к работе: хорошее качество, глубина барельефа - 2мм, высота - 48мм, ширина пропорционально исходя из эскиза, один, единый закрытый меш без "поднутрений". Обратная сторона плоская и является ...
3D-графика1 исполнительЗавершен18 лет назад